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Diffstat (limited to 'dcc.h')
| -rw-r--r-- | dcc.h | 86 | 
1 files changed, 86 insertions, 0 deletions
| @@ -0,0 +1,86 @@ +/********************************************************************\ +* BitlBee -- An IRC to other IM-networks gateway                     * +*                                                                    * +* Copyright 2006 Marijn Kruisselbrink and others                     * +* Copyright 2007 Uli Meis <a.sporto+bee@gmail.com>                   * +\********************************************************************/ + +/* +  This program is free software; you can redistribute it and/or modify +  it under the terms of the GNU General Public License as published by +  the Free Software Foundation; either version 2 of the License, or +  (at your option) any later version. + +  This program is distributed in the hope that it will be useful, +  but WITHOUT ANY WARRANTY; without even the implied warranty of +  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +  GNU General Public License for more details. + +  You should have received a copy of the GNU General Public License with +  the Debian GNU/Linux distribution in /usr/share/common-licenses/GPL; +  if not, write to the Free Software Foundation, Inc., 59 Temple Place, +  Suite 330, Boston, MA  02111-1307  USA +*/ + +/*  + * DCC SEND + * + * Historically, DCC means send 1024 Bytes and wait for a 4 byte reply + * acknowledging all transferred data. This is ridiculous for two reasons.  The + * first being that TCP is a stream oriented protocol that doesn't care much + * about your idea of a packet. The second reason being that TCP is a reliable + * transfer protocol with its own sophisticated ACK mechanism, making DCCs ACK + * mechanism look like a joke. For these reasons, DCCs requirements have + * (hopefully) been relaxed in most implementations and this implementation + * depends upon at least the following: The 1024 bytes need not be transferred + * at once, i.e. packets can be smaller. A second relaxation has apparently + * gotten the name "DCC SEND ahead" which basically means to not give a damn + * about those DCC ACKs and just send data as you please. This behaviour is + * enabled by default. Note that this also means that packets may be as large + * as the maximum segment size. + */  + +#ifndef _DCC_H +#define _DCC_H + +/* Send an ACK after receiving this amount of data */ +#define DCC_PACKET_SIZE 1024 + +typedef struct dcc_file_transfer { + +	struct im_connection *ic; + +	/* +	 * Depending in the status of the file transfer, this is either the socket that is +	 * being listened on for connections, or the socket over which the file transfer is +	 * taking place. +	 */ +	int fd; +	 +	/* +	 * IDs returned by b_input_add for watch_ing over the above socket. +	 */ +	gint watch_in;   /* readable */ +	gint watch_out;  /* writable */ +	 +	/* +	 * The total amount of bytes that have been sent to the irc client. +	 */ +	size_t bytes_sent; +	 +	/* imc's handle */ +	file_transfer_t *ft; + +	/* if we're receiving, this is the sender's socket address */ +	struct sockaddr_storage saddr; + +} dcc_file_transfer_t; + +file_transfer_t *dccs_send_start( struct im_connection *ic, char *user_nick, char *file_name, size_t file_size ); + +void dcc_canceled( file_transfer_t *file, char *reason ); + +gboolean dccs_send_write( file_transfer_t *file, char *data, unsigned int data_size ); + +file_transfer_t *dcc_request( struct im_connection *ic, char *line ); +#endif | 
